Today I began to sketch up imagery for the desert in illustrator but when doing so I found myself less and less passionate about it. For this reason I gave up and went back to my book to brainstorm some new ideas. The other cause for the change was that after watching the movie Nausicaa that Kah put me onto, the storyline and ideas were rather similar to my game and this being my first time doing this sort of thing, I want my first project to be something from my own head that cannot be compared to someone else work. I came to this conclusion:
Years into the future the world as we knew it has long since passed. No longer do we limit ourselves to life on land. Nowadays we take our cities to the sky. Life is peaceful, well it was. Our peace has been disrupted by an ancient alien race that came to Earth as a result of a NASSC (modern day NASA) experimental beacon to try and communicate with extra terrestrial life forms. We find ourselves helpless as our cities are being overthrown as they have waged war upon us all. They wish to inhabit our planet and use our Earths energy crystals as a means of powering some sort of secret weapon. Your mission, help Spark, our Earths greatest warrior escape from Sky City and take out this threat as they spread from city to city, destroying everything in their path in hopes of finding these crystals. We cannot let them succeed, I shudder to think what might happen if this weapon is unleashed.
So, in regards to my environment for project 2, I am going to create Sky City. The first level to this new game. I have also decided to change my perspective as in researching further into the shoot'em up genre, I find the games more fun when you have a 360 degree range of fire. To accommodate this, my perspective will now be a birds eye view although my environment will be on a slight angle so that I can get creative with the look of Sky City, rather than having to settle with simple shapes and have to explain, that is a house or that is a plant. The slight angle will make it easy for the gamer to identify the surroundings.
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