Sunday, October 18, 2009

Animations - New Characters











Seaweed Redrawn





Due to time constraints I won't be redrawing the other 2 seaweed assets. As much as I would like to Byron has enough to deal with without having to work in more stuff and this with the fish should be enough to fill the underwater level. I think OB might have some stuff to include also.

The Bird...

So Byron asked me for another flying character so I figured a bird would be nice. The character is for the volcano area so I thought a hawk or vulture type bird would be best suited for this type of enviornment. A badass bird for a harsh setting as opposed to a weak sparrow or something. This to me makes sense.

So this is my initial sketch. I drew it up on the computer rather than in my book first to save a bit of time. It was a good starting point in creating the final version which you can see below:



Final Bird - facing forward like it needs to so it can swoop in and attack! Should be good :)

Saturday, October 17, 2009

More Characters!!

As mentioned in the previous post, here is the wolf fish and the new piranha:

Wolf Fish:


Piranha:


With the Piranha I am going to draw him with his mouth closed also so that when I animate him he can snap as a Piranha should :D

Also to come is the seaweed redrawn and the bird character.

Friday, October 16, 2009

New Characters!!

Over the past few days I have caught up on sleep and dived into making some new characters. So far I have a new puffer fish and seahorse and I have redone most of my wolf. Unfortunately I cant alter the head so if there is time I will just draw over it. I don't think it will matter too much though as these characters are brief on screen so I doubt it will be at all noticeable. In development I have a new piranha, a wolf fish and Byron has asked for another flying enemy so I will also create a bird character once this other stuff is done.

Here is a look at the puffer fish and seahorse:

With the new characters I am drawing them front on as per the groups request. It is more in keeping with the game also as you are flying forward so these characters need to come forward to attack you. You could argue that they are attacking from the side if I were to continue with the side on look but this way better suits how our game works at the moment and its easier on Byron to code these characters in if they are forward characters.

Wednesday, October 14, 2009

A Second Chance...

We presented our "game" today... unfortunately it wasn't at all complete. We had a major bug in the engine which made it so that you couldn't play past around 15 seconds into the game. Because of this we couldn't proceed to make up the second and third levels as we were incapable of testing it due to this bug. However, thankfully we have a second chance and we are going to use it. My job over the next few days is to unfortunately redraw my assets as the art style just doesn't fit and with the puffer fish the animation goes obviously blurry. I think it will be easier to start fresh rather than try and convert my old stuff, at least character wise. With the seaweed the colouring is ok so I will just remove the ink and redraw it to fit more with Michael's style. So new characters! COMING SOON to Fly Hard...

Tuesday, October 13, 2009

Animations

Right so here we have all my creatures in action. Animations are basic as Byron said he will do the rest to implement them nicely.